Authored the XGE (eXtreme Geometric Environment) the kernel is currently based upon, and the SVG, XML and FFI interfaces.
Authored the current Scheme-based interpreter and the VRML animation, and contributed to colors, textures, lights and cameras.
Authored the Xplode (Is a PLasm Open Development Environment) multi-platform editor and IDE
Project coordinator: provided development directions and the PLaSM libraries. On the way, he is using PLaSM for teaching and research.